Slyr
Slyr
Games for the room

We're building the party beast.

The one app every party opens, and keeps open until the last person leaves. Party games today. Real 2D and 3D games next. On every phone and every TV in the room.

First releasecoming to iPhone and Android

Why

Every great night has a game in it. Most of those games are bad apps.

Ads mid-round. Ten setup screens. Text nobody can read from the sofa. The room deserves a games company that takes the night as seriously as a studio takes a console launch.

The plan

  1. Launching

    Prompt games

    Five classics rebuilt for a dim, loud room: Never Have I Ever, Most Likely To, Truth or Dare, Paranoia and Charades.

  2. Next

    Party games of every shape

    A growing library of new party formats, each with its own way of playing, not one card deck with different filters.

  3. Then

    Real 2D and 3D games

    Proper games built for a group in one room, on the big screen, played together rather than alone on a sofa.

  4. The goal

    The whole night

    One app that runs the party from the first warm-up to the last round, wherever people gather.

Launching with

Never have I ever

The warm-up. Tap to advance, fingers stay in the room.

Most likely to

A three-second countdown, then everyone points at once.

Truth or dare

Two big buttons, impossible to miss. Names are optional.

Paranoia

Whisper a question, answer out loud, flip the coin. Heads, the room finds out.

Charades

Teams, a timer, and a word only the actor sees.

And a lot more.

More party games, then real 2D and 3D games, all in the same app.

Half writing, half engineering

A party game lives or dies on one sentence read out loud. So the words get the same care as the code.

The writing
  • Every prompt fits in 90 characters and reads aloud in one breath.
  • Three intensities per game, each written as its own voice, not a filter.
  • Dry prompts written fresh, never a censored drinking line.
  • No real people, no brands, nothing that makes one person the target.
  • Prompts tested out loud with real groups, then rewritten.
The engineering
  • From opening the app to the first prompt in five seconds.
  • A session that quietly starts light and builds toward your chosen intensity.
  • TV casting where the room sees the prompt and secrets stay on the phone.
  • Countdowns, coin flips and haptics timed so a whole room moves at once.
  • Type sized to be read from six feet away in a dim room.

What we won't compromise

  • Pay onceOne payment unlocks everything. No subscription and no ads, ever.
  • Five seconds to playingNo account, no tutorial, no player list. Names only if you want them.
  • Nobody gets singled outNo streaks, no shaming, and a silent skip nobody can see.
  • The room sets the paceChill, Spicy or Chaos, and the app builds up on its own.
  • The big screenCast to the TV. Secret questions stay on the phone.
  • Everyone's invitedDry mode is on by default, for road trips, family nights and work socials.

Bring the room.

Building something for parties, want to write for us, or want in early? contact@slyr.in